Locak Android App Design To Portraite Only
With Android's expansive popularity among people from all over the world, getting Android localization done right has become a crucial step in app development.
You may be a novice developer building your very first Android app, or you may be an expert programmer getting yet another Android app under your belt among a dozen others. But, let me ask you a question. For whom are you creating this app? In other words, what's your target audience?
Hopefully, you want your app to grow and be used beyond your local community; to reach across continents, and ultimately worldwide. Here's the sticking point; most of the world does not speak English. Sooner or later, you will need to support multiple languages.
This warrants the need for your Android application to be localized.
In this article, we will explain how to get started with Android localization using step-by-step examples.
We will cover the following topics in this tutorial:
- Android i18n/l10n.
- Adding resources with the help of Android Studio l10n facilities.
- Programmatically switching Locale using proxied
Context
. - Localization-related deprecations across different API levels.
- Noun pluralization with Android quantity strings.
- Date-time localization using
java.text.DateFormat.getDateTimeInstance()
.
You might also be interested in learning Java I18n basics.
The first version of this post was written by Arturs Ziborovs.
- Localize Your Android App
- Add Some Elements
- Add Language Resources
- Refer the Resources
- Change Application Locale Programmatically
- Some Android Localization Extras
- How to Pluralize Nouns
- What about Date and Time?
- Lokalise saves the day
- How to Edit Your Translations
- Conclusion
The source code is available on Github.
Localize Your Android App
First and foremost, let's create an Android project with an empty Activity
to be used for our localization purposes. We can use a template provided by Android Studio. For demonstration purposes, let's make a project with the following configuration:
Name: android-i18n Package name: com.lokalise.android_18n Language: Java Minimum SDK: API 28
Note: You may choose any API version less than or equal to API 30 (latest version at the time of writing).
Add Some Elements
Now it's time to put some content into this empty MainActivity
. Open up the activity_main.xml
file located the inside res/layout
directory of our android-i18n
project. Let's put a simple TextView
with the string "Hello world"
in it:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:padding="10dp" android:gravity="center_horizontal" tools:context="com.lokalise.android_i18n.MainActivity"> <TextView android:id="@+id/test_text_view" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Hello world!" android:textSize="26dp" /> </LinearLayout>
Next, let's run this app and see. It should look like this:
But, there's an issue here; the "Hello world!"
string value is embedded directly within the layout description of the test_text_view
itself. As you may already know, it is an elementary level bad practice to hardcode string values within the code of an application. On top of that, you would need this text to dynamically change in case your Android localization app's user decides to change the application's language to another.
Add Language Resources
How about stocking up our Android app with some language resources holding localization-related values? These will act as static assets holding language content for multiple languages.
Android SDK provides a specific structure to hold Android app resources. Following this pattern, look inside the res/values
directory and you'll be able to find a strings.xml
resource file holding the text strings used in our android-i18n
application.
Let's add a new string resource in strings.xml
to hold the "Hello world!"
string:
<resources> <string name="app_name">android-i18n</string> <string name="my_string_name">Hello world!</string> </resources>
Note that we provided a my_string_name
key to refer to our sample text string value "Hello World!"
. It is acceptable to do so in simple contexts such as this, but please make it a habit to come up with self-explanatory names for your keys. For instance, try settings_language_title
or settings_language_description
.
Add More Resources
We can call upon the help of Android Studio l10n support to conveniently add another resource file.
Let's create a new resource file for the Russian language using Android Studio's resource file wizard.
Firstly, right-click on the res
folder and choose "New -> Android resource file":
The wizard will let you choose from a list of available Resource qualifiers for your new folder.
Qualifiers are used by the system to decide which resources to load based on the user's device configuration, such as selected language, screen size, country code, etc. Keep in mind that these qualifiers can be used for other types of resources such as images or layouts as well. You can refer to this Android documentation to learn more about Android app resources.
Secondly, select Locale
from the list of available qualifiers and add it to the chosen qualifiers. Now to add a Russian language resource file, choose ru: Russian
from the language list. We can keep the Specific Region Only:
setting at its default value Any Region
since we will not be narrowing down our localization to particular regions for this example.
Thirdly, set the File name
as "strings.xml"
. You will notice that Android Studio has automatically set a Directory Name
of values_ru
.
Then lastly, click the OK button and a "strings.xml"
file inside a res/values-ru/
directory should be opened.
Now, let's add Russian language resources to this XML file. Be sure to add the same keys as previously when creating the "strings.xml"
for the English US language:
<resources> <string name="app_name">Туториал по локализации</string> <string name="my_string_name">Привет мир!</string> </resources>
Refer the Resources
Once we have our resources properly set up for two languages, let's reference them on our TextView
. Open up the TextView
in the res/values/activity_main.xml
layout. Refer the resource key my_string_name
to the android:text
attribute of the TextView
:
... <TextView android:id="@+id/test_text_view" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/my_string_name" android:textSize="26dp" /> ...
Refer Resources Dynamically
If you need to dynamically change the strings used in a TextView
, you can do it programmatically within MainActivity
:
@Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); ActionBar actionBar = getSupportActionBar(); actionBar.setTitle(R.string.app_name); // 1 TextView textView = findViewById(R.id.test_text_view); textView.setText(R.string.my_string_name); // 2 }
- Set the title of this Activity's
ActionBar
to the string resourceapp_name
. - Set the text of
test_text_view
to string resourcemy_string_name
.
Now our android-i18n
application is successfully localized for two languages. Let's run our app again and see what it looks like:
You might be thinking…
It looks the same as before, duh.
But as a matter of fact, we're no longer showing a hardcoded "Hello world!"
value on the TextView. Instead, in its place, we are now representing test_text_view
resource localized according to our Android device's System language.
We can test this out by running our android-i18n
application on an Android device with its System language set to Russian.
Following the same pattern, we can now expose our application not just in the form of US English, but also in countless other languages.
However, how do we switch our app to another language without touching the device settings? We'll explore this in the next section.
Change Application Locale Programmatically
By default, Android will try to load resources based on the System language that is set on the user's phone. Therefore, if a Russian user, Ann, with her Android set to the Russian language opened our android-i18n
application on her phone, she'd see an app localized to her own language.
But what if another user wants to use the Russian language for his android-i18n
application on an Android that has its default language set to English?
To deal with this, we will have to programmatically update the locale of our android-i18n
application to override the default locale set in the user's system.
Let's create a ContextUtils
utility class to hold our locale updating methods. Place this within a utils
package on the android-i18n
application, as follows:
public class ContextUtils extends ContextWrapper { public ContextUtils(Context base) { super(base); } }
Extend the class with ContextWrapper
to allow it to create ContextWrapper
objects holding a proxy implementation of Context
.
Let's code an updateLocale
method that returns a wrapper Context
holding a modified locale of the current activity context, like so:
public static ContextWrapper updateLocale(Context context, Locale localeToSwitchTo) { Resources resources = context.getResources(); Configuration configuration = resources.getConfiguration(); // 1 if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) { LocaleList localeList = new LocaleList(localeToSwitchTo); // 2 LocaleList.setDefault(localeList); // 3 configuration.setLocales(localeList); // 4 } else { configuration.locale = localeToSwitchTo; // 5 } if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N_MR1) { context = context.createConfigurationContext(configuration); // 6 } else { resources.updateConfiguration(configuration, resources.getDisplayMetrics()); // 7 } return new ContextUtils(context); // 8 }
- Create a new
configuration
object using the resource configuration in the givenContext
. - Create a locale list containing the locale to which we plan to switch.
- Assign the default locale for this instance of the JVM to the locale at the first index on this list. Since there's only one locale present in our example, this will inadvertently set the locale on
localeToSwitchTo
variable as the default locale. - Set the locale list we created in step #2 to the configuration object we created in step #1 using a setter.
- Directly modify the
locale
field in the configuration object we created in step #1 with thelocaleToSwitchTo
parameter on the method. - Set the current
context
variable to a newContext
object whose resources are adjusted to match the given configuration. - Store the newly updated configuration in the
resources
field in the given context. - Return a new
ContextUtils
object created by passing thecontext
variable as a parameter toContextUtils
constructor.
Deprecations Across Different Levels
If you skimmed through the code for the updateLocale
method, you must have seen that the implementation faces changes based on the Android build version of the application. This is due to various deprecations that have occurred along the course of Android API levels.
Let's reanalyze a few code snippets from the updateLocale
method to get a general idea of these deprecations, and how they warranted the code changes that followed:
. . if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) { // 1 LocaleList localeList = new LocaleList(localeToSwitchTo); LocaleList.setDefault(localeList); configuration.setLocales(localeList); // 2 } else { configuration.locale = localeToSwitchTo; // 3 } . .
-
Configuration.locale
field was deprecated in API level 24 (Nougat). This was put in place by Android API developers to make coders move to the use of getters and setters instead of directly accessing variables. - This was marked as the preferred way of setting up locales (instead of using the direct accessor or setLocale(java.util.Locale)) starting from API level 24.
- Before API level 24, developers could directly access the
configuration.locale
field to change it as they pleased.
. . if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N_MR1) { //1 context = context.createConfigurationContext(configuration); //2 } else { resources.updateConfiguration(configuration, resources.getDisplayMetrics()); //3 } . .
-
Resources.updateConfiguration
method was deprecated from API 25 (Nougat++). -
Context.createConfigurationContext
has been around since API level 17 (Jelly Bean MR1). However, with the deprecation of theResources.updateConfiguration
method, this was the workaround approach to update the configuration of a context. - Before API level 25, developers could use the
Resources.updateConfiguration
method to update a context configuration.
With our ContextUtils
sorted out, let's see how to use it on our app to change locale. Let's open up the MainActivity
class on our android-i18n
application and put in an overriding method like the below:
@Override protected void attachBaseContext(Context newBase) { Locale localeToSwitchTo = new Locale("ru"); ContextWrapper localeUpdatedContext = ContextUtils.updateLocale(newBase, localeToSwitchTo); super.attachBaseContext(localeUpdatedContext); }
This code firstly creates a new ContextWrapper
with its locale updated to the Russian language. Secondly, it passes this newly created ContextWrapper
to be attached as the context used in MainActivity
. Afterwards, when this activity loads on startup, it will work on a context that has its locale set to Russian.
That's it! Simply run the application and voila, the text has successfully been localized without any manual changes to the Android's System language on our end.
Some Android Localization Extras
Let's take a look at a few other things you'll surely run into on your Android app localization journey.
How to Pluralize Nouns
When dealing with nouns, we need them to be properly pluralized according to a particular language's standards. For instance, we don't want our Android application to say "I have 3 cat" instead of "3 cats", right? This is where Android's built-in support for quantity strings(plurals) comes in handy. Let's try it out!
First off, add some TextViews to your activity_main.xml
:
<TextView android:id="@+id/plural_view_one" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="26dp" /> <TextView android:id="@+id/plural_view_few" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="26dp" /> <TextView android:id="@+id/plural_view_many" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="26dp" />
These will consecutively hold text for one, few, and many quantities of objects.
As you may know, pluralization rules usually differ from language to language. English only has two main forms such as:
- 1 cat
- 2 cats
While the Russian has three variations when counting whole numbers, like:
- 1 кот
- 2 кота
- 5 кошек
Therefore, we will have to create separate plurals
elements for each of these languages.
Let's add these pluralizations in our project's respective language resource files:
- On
res/values/strings.xml
:
<!-- English strings --> <resources> . . <plurals name="my_cats"> <item quantity="one">I have %s cat</item> <item quantity="other">I have %s cats</item> </plurals> </resources>
- In
res/values-ru/strings.xml
:
<!-- Russian strings --> <resources> . . <plurals name="my_cats"> <item quantity="one">У меня %s кот</item> <item quantity="few">У меня %s кота</item> <item quantity="many">У меня %s кошек</item> </plurals> </resources>
In case you're interested, the syntax for plurals
elements are documented in the syntax
section of the Android documentation for quantity strings.
Now let's set some plural text values in the TextViews we created earlier. Add these lines to the onCreate
method of the MainActivity
class:
public class MainActivity extends AppCompatActivity { . . @Override protected void onCreate(Bundle savedInstanceState) { . . Resources res = getResources(); TextView pluralViewOne = findViewById(R.id.plural_view_one); String quantityStringFor1 = res.getQuantityString(R.plurals.my_cats, 1, 1); pluralViewOne.setText(quantityStringFor1); TextView pluralViewFew = findViewById(R.id.plural_view_few); String quantityStringFor2 = res.getQuantityString(R.plurals.my_cats, 2, 2); pluralViewFew.setText(quantityStringFor2); TextView pluralViewMany = findViewById(R.id.plural_view_many); String quantityStringFor5 = res.getQuantityString(R.plurals.my_cats, 5, 5); pluralViewMany.setText(quantityStringFor5); } }
Refer to the documentation on Resources.getQuantityString method to get an idea of its parameter usage.
The result should look like this for each localization:
US English:
Russian:
What about Date and Time?
We can call upon the help of the getDateTimeInstance
method provided in the DateFormat class to handle localization of date and time on Android projects.
Firstly, let's add a simple TextView within our android-i18n
application's activity_main.xml
:
<TextView android:id="@+id/localized_date_time_view" android:layout_width="wrap_content" android:layout_height="wrap_content" android:textSize="26dp" />
Then, let's fill this TextView with text showing a localized date and time upon launch of our app.
Open up the MainActivity
class and put this code in its onCreate
method:
Date currentDateTime = new Date(); //1 TextView localizedDateTimeView = findViewById(R.id.localized_date_time_view); localizedDateTimeView.setText(DateFormat.getDateTimeInstance().format(currentDateTime)); //2
- Create a new Date object with a no-arguments constructor and allocate it to
currentDateTime
. Using this constructor makes theDate
object represent the exact time (and date) at which it was allocated. -
DateFormat.getDateTimeInstance
static factory method is used to automatically formatcurrentDateTime
for the current locale.
Run the Android app with each localization. It should now show the current date and time successfully localized to the corresponding locales:
English US:
Russian:
Lokalise saves the day
So my friend, if you've come this far in the article, you must be dead set on somehow getting your Android app internationalized. But let's face it, do you — or your team — really have the time to learn all of these new classes and methods and deal with deprecated variables, just to localize your app?
Yeah, I heard you. You don't.
As you add more features and expand to more markets, your app will grow to thousands of strings in dozens of languages. Surely you could use the help of a proper Translation Management System to carry out your Android app's i18n while keeping yourself sane, am I right?
That's where Lokalise comes in. Let's see how it works.
First off, create an account or log in to Lokalise.
Then, create your localization project:
On the Lokalise dashboard, select Upload
to upload the language resource files of the project you plan to localize. In the case of the Android application we created during the tutorial, you can choose the strings.xml
files we created for the two languages.
Note: If the detected language is incorrect, feel free to select the correct language from the dropdown.
Click the Import the files
button to complete the resource uploading process.
Head back to the project's Lokalise Dashboard. You will see the resources neatly organized like so:
That was pretty fun and easy, wasn't it? The Lokalise editor is a feature-rich and user-friendly interface that includes collaborative translation, translation quality assurance, automatic translation suggestions, professional translation services, and loads more to be used for your Android app's localization.
How to Edit Your Translations
No need to change countless text files if you need to change some resource values. Let's see how easy it is with Lokalise. Suppose you are a dog person, click on "cat"
and replace it with "dog"
in the popup:
Then click the Download
button to download your new translations and perform the following steps:
- Choose the
"Android Resources"
file format from the list. - Press the
Build and download
button to obtain a ZIP archive with your new translations. - Replace the old files in your project with the new ones.
Likewise, Lokalise automatically generates the requested translation files with all your project languages for the specified platform.
Conclusion
In this tutorial, we checked out how to localize an Android application to multiple locales. We explored various API deprecations that caused Android l10n to become not quite a walk in the park. We also delved into ways we could effectively tackle these deprecations. Next, saw how we can switch to different languages; either by changing the device's language or forcefully switching the application to a modified Context
.
In addition to this, we looked into how we can pluralize nouns using Android quantity strings, and how to perform date-time localization.
And with that, my watch is ended. Please don't hesitate to leave a comment if you have any questions.
Until next time, cheers!
Locak Android App Design To Portraite Only
Source: https://lokalise.com/blog/android-app-localization/
Posted by: tayloragpich.blogspot.com
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